Game HUD storytelling
02
Experiences curated for multi-layered MMORPG style game Heads-Up-Display to encourage player engagement and world exploration via story pacing with UI.
Studio
Superplay Games
Role
Experience Designer - Contract
Delivered
UX & prototyping for UI visualization
User options for selecting a fully equipped hero
Details for player selected hero
Customization for Party heroes, team formations & combat pattern planning
Objectives
Superplay Games, founded by Blizzard veterans, was working on an ambitious MMORPG project that required a global approach. The game was for tablets, with a conversion plan for desktop PC gaming in international markets. To reach a broader audience, the UI design also facilitated language localization to accommodate diverse cultural contexts. My goal was to design an intuitive user experience capable of balancing gameplay, monetization, and curation of HUD interactions for information seamlessly.
Deliverables
The UX documentation included a set of interactive prototypes and UI recommendations, designed as engaging experiences for internal team visualization. The comprehensive documentation provided information architecture, user flows, and UI solutions for key interactions such as:
IXDEOLOGY
Moulding + Evolving Digital Products Experience Designs of Dinesh Jude Daewar© Copyright 2025