IXDEOLOGY

Game HUD storytelling

02

Experiences curated for multi-layered MMORPG style game Heads-Up-Display to encourage player engagement and world exploration via story pacing with UI.

Studio

Superplay Games

Role

Experience Designer - Contract

Delivered

UX & prototyping for UI visualization

User options for selecting a fully equipped hero

Details for player selected hero

Customization for Party heroes, team formations & combat pattern planning

Objectives

Superplay Games, founded by Blizzard veterans, was working on an ambitious MMORPG project that required a global approach. The game was for tablets, with a conversion plan for desktop PC gaming in international markets. To reach a broader audience, the UI design also facilitated language localization to accommodate diverse cultural contexts. My goal was to design an intuitive user experience capable of balancing gameplay, monetization, and curation of HUD interactions for information seamlessly.

Deliverables

The UX documentation included a set of interactive prototypes and UI recommendations, designed as engaging experiences for internal team visualization. The comprehensive documentation provided information architecture, user flows, and UI solutions for key interactions such as: